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Project 3 - Vertical Slice

2. Secondary Research

The first video I watched was on the 2D platform game “Mickey Mousecapade” Where two people mocked it for it’s weakness’s and messed around for most of the video, this could be either their personas online or their lack of faith/interest in the 1981 Disney licensed game. It features “Mickey Mouse” and “Minnie Mouse”, the plot is not explained however it is clear to the player that they must travel around the map until they reach the end point/end of level. Dan and Arin, (The People playing) travel around a mansion level where multiple enemies are introduced and begin to attack. The enemies were too easy and killed with one hit each, as Dan killed them with one hit. Through out the video, there was limited character types and only featured them in certain levels. Much like Minecraft, where only certain enemies appear in certain levels, Mickey Mousecapade actually has different skins and types, however the difficulty stays the same. It’s graphics are low quality and the 8 bit art style can make it hard to understand what its what and who is who at times.
(There is explicit language from the commentators)
(Click here to go video)

The second video i watched on a video games, was by “Rooster Teeth”, on their series “Rage Quit” where they primarily play games to make the easily aggravated ‘Micheal Jones’ scream and get frustrated. This episode shows the game ‘This is the Only Level”, a game that quite literally only has one level but several stages. The game shows to have the player be playing a blue elephant which can jump very high and move quickly. Each stage is the same map each time, but always with a slight difference that is never the same. This could be changing the controls, removing sight of the map or just having the exit randomly appear and disappear. The game relies on mind and the hints given to the player on the menu screen below, which can be in a riddle like format and be confusing at times. An example being “When it feels like it” Which is supposed to inform the player that the exit will open randomly, in it’s own times as if it had a mind of it’s own. This is confusing to say the least, and the commentator playing was already screaming by the third stage. This game has mechanics that are really interesting to look at and see game play carry through, new ideas are put into play and the game becomes harder and more frustrating.
(There is explicit language from the commentators)
(Click here to go video)

Timeline

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The first Donkey Kong game titled “Donkey Kong” was realised in 1981. It was a 2D platformer, having Mario jump over barrels and make his way to the top to save the princess from the barrel wielding monkey named “Donkey Kong”. It was a side scroller, meaning you could only go either left or right, that and the ability to climb ladders in order to get up the floors. The only way to die was from the barrels, but this could be stopped by the special item given to Mario, the hammer. But this game was revolutionary as it was the first arcade game to introduce the “Jump” button.
(https://en.wikipedia.org/wiki/Donkey_Kong)

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This then went on to further the process of the great “Super Mario Bros”, which returned the hero plumber “Mario” (And “Luigi” if chosen multiplayer mode) in this 2D platformed world. The game was new, and held something to it that was never seen before and the way it was played was extraordinary, still to this day. Mario could jump on enemies, jump over massive pits and smash blocks to gain coins and/or power ups. It was a new idea from Nintendo and it worked, so they continued to follow the platformer genre closely. Creating two more Mario games, for which made over 28 million in sales, 68 million all together. They would all feature on the Nintendo Entertainment System (NES)
(https://en.wikipedia.org/wiki/Super_Mario_Bros.)
(https://www.mariowiki.com/Super_Mario_Bros.)

Image of a baby blue, rectangular box. The bottom portion reads "Rockman" along with a Nintendo Family Computer label below, while the artwork depicts a human robot boy in a blue outfit running from several robot characters. The landscape is a rocky valley with what appears to be a white structure in the distance.

In 1987, the game “Mega Man” was released by Capcom for the NES and featured the playable character “Mega Man” (Named “Rockman” in Japan), and it focused on the humanoid robot boy fighting 6 evil robots to save the world. Each one represent a different things, that being:
Cut man, which uses scissors.
Guts man, who has the power of strength and representing rock.
Fire man, who uses his powers of fire.
Ice man, who uses ice powers.
Elec man, using the power of electricity.
Bomb man, who uses his weapon of ‘Bombs’.
Once you defeat one of the evil robots, you gain their power to help defeat the other enemies. Despite it’s game play being heavily based and inspired by the traditional game of “Rock paper scissors”, it was praised and 1.5 million units were sold, and it is the best selling game out of the Mega man franchise. It was highly praised by critics for it’s established story and characters, making the game feel like an actual drama filled form of media.
(https://en.wikipedia.org/wiki/Mega_Man_(video_game))

“Sonic the Hedgehog” is a 1991 Sega game featuring the debut of hit and then mascot of Sega, “Sonic”. He is a blue hedgehog and with super speed powers to in company him on his adventures to take down his arch nemesis “Dr. Eggman”. The first game was released onto the Sega Genesis, where you would play as Sonic going through the famous area “Green hill zone”, beating various types of enemies including “Buzz bomber” and
(https://en.wikipedia.org/wiki/Sonic_the_Hedgehog#Sega_Genesis_(1991%E2%80%931996))

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Kirby was next, releasing 1992 for the Nintendo Gameboy. It featured Kirby’s first debut into the world, a small, smiley pink (At the time, black and white) entity that went around dodging enemies and acquiring special abilities, such as blowing out fire from their mouth. They could also suck up small objects/enemies, this could help Kirby as it can help with battling bosses.

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Production Research

Characters:

Level (Museum):

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Guards (Enemies):

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Paintings:

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By Morgan Dodsworth

Game Design LEVEL 3 Student at Southport College.

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